跳到主要内容

搭建一个全自动STEAM挂刀前后端

· 阅读需 14 分钟
MuelNova
Pwner who wants to write codes.
  • 能够实时对饰品售出比例、求购比例做监控
  • 能够自动更改价格(涉及到 STEAM 令牌生成、交易确认等过程)
  • 能够爬取低比例饰品
  • 能够对饰品做可视化管理
  • 能够对不同账户进行管理
  • 较为安全的信息保存/处理方式
  • ...

后端

环境

计划使用FASTAPI作为后端。先使用Conda创建环境,并安装FASTAPI

pip install fastapi[all]

使用uvicorn作为运行程序的服务器

先写好最基本的框架

import uvicorn
from fastapi import FastAPI

app = FastAPI()

if __name__ == "__main__":
uvicorn.run("main:app", host="0.0.0.0", port=4345)

STEAM 相关

登录

作为初版,我打算直接使用 cookie 作为 para 进行登录操作,在后面的版本中可能会考虑迭代为账密形式

要想实现 steam 的登录,首先就要抓相关请求。

原理

抓没咯

  1. 通过getrsakey/拿到了账户的public_keypayload里是donotcache项和username

其中,donotcachetimestamp*1000并舍弃小数部分,username就是明文的Steam 账户名称

返回的 json 是形如

{
"success": true,
"publickey_mod": "deadbeef0deadbeef0deadbeef",
"publickey_exp": "010001",
"timestamp": "216071450000",
"token_gid": "deadbeef0deadbee"
}

的形式。

给出了modulusexponent,需要我们自己生成公钥并加密密码

c=me(modm)c = m^e \pmod m
  1. 通过dologin/,以不同的payload来进行登录及2fa的验证

通常的payload如下:

{
"donotcache": 1646663656289, // 同上文时间戳
"password": "base64_encoded_encrypted_password", // 经过base64之后的rsa公钥加密的二进制数据
"username": "username", // 用户名
"twofactorcode": "Guard_Code", // 手机令牌
"emailauth": "", // 邮箱验证码
"captchagid": 4210307962151791925, // CaptchaGID, 由`do_login/`返回值 获取, 并在`https://steamcommunity.com/login/rendercaptcha/?gid=%captchagid%`处获取Captcha图片
"captcha_text": "th37yr", // Captcha验证码, 如果需要的话,与上项应同时存在
"rsatimestamp": 216071450000, // RSA过期时间,在`getrsakey/`中可以获取
"remember_login": true // 保存登录信息(虽然我们不需要)
}

结果通过不同的返回值告知,例如:

{
"success": false,
"requires_twofactor": true,
"message": ""
}
{
"success": false,
"message": "请重新输入下方验证码中的字符来验证此为人工操作。",
"requires_twofactor": false,
"captcha_needed": true,
"captcha_gid": "4209182061243079173"
}

实现

采用aiohttp进行交互

import base64
import rsa
import time

from aiohttp import ClientSession
from typing import Dict

BASE_STEAM_URL = "https://steamcommunity.com"
GET_RSA_KEY_API_URL = "/login/getrsakey/"
DO_LOGIN_API_URL = "/login/dologin/"
LOGIN_URL = "/login?oauth_client_id=DEADBEEF&oauth_scope=read_profile%20write_profile%20read_client%20write_client"


class Response(Dict):

def __getattr__(self, item):
return self.get(item)

def __setattr__(self, key, value):
self.__setitem__(key, value)


async def do_login(username: str,
password: str,
twofactorcode: str = '',
emailauth: str = '',
captchagid: int = 0,
captcha_text: str = '',
headers: Dict = None,
cookies: Dict = None,
**kwargs) -> Response:
"""
login steam and return the Response
:param username: steam username
:param password: steam password, should be plaintext
:param twofactorcode: optional, steam guard code
:param emailauth: optional, steam email guard code
:param captchagid: optional, steam will tell it if needed
:param captcha_text: optional, captcha text, should be set together with captchagid
:param headers: optional, custom headers
:param cookies: optional, custom cookies
:param kwargs: optional, args for ClientSession
:return:
"""
if headers is None:
headers = {"X-Requested-With": "com.valvesoftware.android.steam.community",
"Referer": "https://steamcommunity.com/mobilelogin?oauth_client_id=DEADBEEF&oauth_scope=read_profile%20write_profile%20read_client%20write_client"}
if cookies is None:
cookies = {"mobileClientVersion": "0 (2.3.13)",
"mobileClient": "android",
"Steam_Language": "schinese"}

async with ClientSession(headers=headers, cookies=cookies, **kwargs) as session:
data = {
"donotcache": int(time.time()*1000),
"username": username
}
async with session.post(BASE_STEAM_URL + GET_RSA_KEY_API_URL, data=data) as resp:
if resp.status == 200 and (response := await resp.json()).get("success"):
response = Response(response)
modulus = int(response.publickey_mod, 16)
exponent = int(response.publickey_exp, 16)
rsa_timestamp = response.timestamp
else:
if resp.status == 200:
raise ConnectionError(f"Get RSA Key Error! [{resp.status}]: {response}")
else:
raise ConnectionError(f"Get RSA Key Error! Error Code: {resp.status}")

public_key = rsa.PublicKey(modulus, exponent)
en_password = password.encode(encoding='UTF-8')
en_password = rsa.encrypt(en_password, public_key)
en_password = base64.b64encode(en_password)

data = {
"donotcache": int(time.time() * 1000),
"username": username,
"password": en_password.decode('UTF-8'),
"twofactorcode": twofactorcode,
"emailauth": emailauth,
"rsatimestamp": rsa_timestamp,
"remember_login": True
}
if captchagid and captcha_text:
data["captchagid"] = captchagid
data["captcha_text"] = captcha_text
async with session.post(BASE_STEAM_URL + DO_LOGIN_API_URL, data=data) as resp:

if resp.status == 200:
response = Response(await resp.json())
if response.success:
response.cookie = resp.cookies.output()
response.cookie_object = resp.cookies
return response
else:
raise ConnectionError(f"Login Error! Error Code: {resp.status}")

整体比较简单,没什么好说的。创建了个Response类省去一点点时间。

值得注意的是当登陆成功时我传入了一个cookie和一个cookie_object(Simplecookie对象),方便后续的使用。

TODO: raise 的是ConnectionError,后续可能会自己创建几个异常专门处理。

令牌

在实现令牌的生成之前,我们先来了解一下令牌的实现原理

实现原理

首先明确的是,STEAM 令牌的生成算法是一种称为Time-based One-time Password(TOTP)的算法

根据 steam 令牌生成所使用的RFC-6238标准,在这种算法的实现过程中,ClientServer需要协商一个共同的Secret作为密钥——也就是在令牌详细数据里的shared_secret

此时,由默认的T0(Unix Time)和T1(30s)以及当前的时间戳计算出将要发送的消息C(计数,即从T0到现在经过了多少个T1),并使用Secret作为密钥,通过默认的加密算法SHA-1计算出HMAC

HMAC的最低 4 位有效位作为byte offset并丢弃

丢弃这 4 位之后,从byte offsetMSB开始,丢弃最高有效位(为了避免它作为符号位),并取出 31 位,密码便是它们作为以 10 为基数的数字。

STEAM 在这个基础上,对数字进行了CODE_CHARSET的对应。具体方法是将密码所对应的 10 进制数除以CODE_CHARSET的长度,余数作为CODE_CHARSET的下标,商作为新的 10 进制数继续进行以上运算,直到取出 5 个数为止。

此处的CODE_CHARSET及对应算法未找到相关来源,推测应该是反编译了STEAM客户端or 高手的尝试

实现过程

重复造轮子是有罪的。本着既然都是自己用那多安几个库也无所谓的想法,我选择了pyotp库作为一键TOTP生成工具。

然而失败了,不知道什么原因 base32 的 secret 生成出来不正确

本着既然已经研究透彻了实现原理的心态,我决定手动实现一次这个算法,同时,不使用现成的库也可以精简一下项目。

import hmac
import hashlib
import time
import base64


def gen_guard_code(shared_secret: str) -> str:
"""
Generate the Guard Code using `shared_secret`
:param shared_secret: shared_secret, should be a base64-encoded string
:return: the guard code
"""
shared_secret = shared_secret.encode('UTF-8')
b64_decoded_shared_secret = base64.b64decode(shared_secret)
time_bytes = (int(time.time()) // 30).to_bytes(8, byteorder='big') # Turn time_stamp into a 64 bit unsigned int
hmac_code = hmac.new(b64_decoded_shared_secret, time_bytes, hashlib.sha1).digest() # Generate HMAC code
byte_offset = hmac_code[-1] & 0xf # Get last 4 bits as bytes offset
code_int = (
(hmac_code[byte_offset] & 0x7f) << 24 | # Drop off the first bit (MSB)
(hmac_code[byte_offset+1] & 0xff) << 16 |
(hmac_code[byte_offset+2] & 0xff) << 8 |
(hmac_code[byte_offset+3] & 0xff)
)
CODE_CHARSET = [50, 51, 52, 53, 54, 55, 56, 57, 66, 67, 68, 70, 71,
72, 74, 75, 77, 78, 80, 81, 82, 84, 86, 87, 88, 89]
codes = ''
for _ in range(5):
code_int, i = divmod(code_int, len(CODE_CHARSET))
codes += chr(CODE_CHARSET[i])
return codes

成功生成了令牌

交易确认

交易应该算是 STEAM 相关的最麻烦的东西了。需要identity_secretdevice_id作为参数。

确认列表

通过手机端抓包可以知道确认界面相关的API_URLhttps://steamcommunity.com/mobileconf/conf?%payload%

首先我们需要实现的是fetch_confirmation_query_params,也就是获取确认的列表

需要的参数有

ParamDescription
pdevice_id
asteam_id
t时间戳
m设备(Android/IOS)
tag标签,唯一值conf(待确定)
ktimehash,由time_stamptag作为参数,由identity_secret作为密钥生成的 Base64 编码的HMAC

首先写出timehash的生成

import base64
import hashlib
import hmac
import time


def gen_confirmation_key(times: int, identity_secret: str, tag: str = 'conf') -> str:
"""
Generate the secret for confirmation to check.
:param times: time_stamp, should be int instead of float
:param identity_secret:
:param tag: 'conf', 'allow', 'cancel', 'details%id%'
:return: base64-encoded secret, which is not urlencoded.
"""
msg = times.to_bytes(8, byteorder='big') + tag.encode('UTF-8')
key = base64.b64decode(identity_secret.encode('UTF-8'))
secret = hmac.new(key, msg, hashlib.sha1).digest()
return base64.b64encode(secret).decode('UTF-8')

之后写出请求的调用,确认页面似乎没有前后端分离,因此我们只能通过爬虫爬取确认列表。

from aiohttp import ClientSession
from urllib.parse import urlencode, quote_plus

from typing import Union, Dict, List
from http.cookies import SimpleCookie


BASE_STEAM_URL = "https://steamcommunity.com"
MOBILECONF_URL = "/mobileconf/conf"


async def fetch_confirmation_query(cookies: Union[Dict, SimpleCookie],
steam_id: str,
identity_secret: str,
device_id: str,
tag: str = "conf",
m: str = "android",
headers: Dict = None) -> Dict[str, Union[str, List[Dict]]]:
"""
fetch confirmation query as a list of json dict.
:param cookies: Cookies contains login information
:param steam_id: 64bit steamid
:param identity_secret:
:param device_id:
:param tag: 'conf'
:param m: 'android', 'ios'
:param headers:
:return: Response of confirmation query.
"""
if headers is None:
headers = {
"X-Requested-With": "com.valvesoftware.android.steam.community",
"Accept-Language": "zh-CN,zh;q=0.9"
}
times = int(time.time())
query = {
"p": device_id,
"a": steam_id,
"k": gen_confirmation_key(times, identity_secret, tag),
"t": times,
"m": m,
"tag": tag
}

async with ClientSession(headers=headers, cookies=cookies) as session:
print(BASE_STEAM_URL + MOBILECONF_URL + '?' + urlencode(query))
print(urlencode(query, safe=":"), type(urlencode(query)))
async with session.get(BASE_STEAM_URL + MOBILECONF_URL + '?' + urlencode(query)) as resp:
if resp.status == 200:
# do something
pass
else:
raise ConnectionError(f"Fetch Confirmation Error! Error Code: {resp.status}")

根据以前的习惯,我仍选择了beautifulsoup4作为提取器,lxml作为解析器

from bs4 import BeautifulSoup


def steam_confirmation_parser(html: str):
soup = BeautifulSoup(html, 'lxml')
confirmations = soup.find_all("div", class_="mobileconf_list_entry")
if len(confirmations):
data_list = []
for confirmation in confirmations:
data = {
"type": confirmation.get('data-type'),
"confid": confirmation.get('data-confid'),
"key": confirmation.get('data-key'),
"creator": confirmation.get('data-creator'),
"accept_text": confirmation.get('data-accept'),
"cancel_text": confirmation.get('data-cancel'),
"img": confirmation.find('img')['src'],
"desc": "\n".join(confirmation.stripped_strings)
}
data_list.append(data)
return {
"success": True,
"data": data_list
}
return {
"success": soup.find('div', id="mobileconf_empty"),
"data": ["\n".join(soup.find('div', id="mobileconf_empty").stripped_strings)]
if soup.find('div', id="mobileconf_empty") else ["Invalid Html\nIt is not a parsable html."]
}

发送请求

有了上面的基础,发送请求是很容易的。

urlhttps://steamcommunity.com/mobileconf/ajaxop?%payload%

payload的参数如下

ParamDescription
pdevice_id
asteam_id
t时间戳
m设备(Android/IOS)
op动作,有cancelallow
ktimehash,由time_stampop作为参数,由identity_secret作为密钥生成的 Base64 编码的HMAC
ciddata-confid,在classmobileconf_list_entry<div>标签中给出
ckdata-key,在classmobileconf_list_entry<div>标签中给出
AJAX_POST_URL = "/mobileconf/ajaxop"

async def send_confirmation_ajax(cookies: Union[Dict, SimpleCookie],
steam_id: str,
identity_secret: str,
device_id: str,
cid: str,
ck: str,
op: str = "allow",
m: str = "android",
headers: Dict = None) -> bool:
"""
Send AJax post to allow/cancel a confirmation
:param cookies: Cookies contains login information
:param steam_id: 64bit steamid
:param identity_secret:
:param device_id:
:param cid: data-confid
:param ck: data-key
:param op: `allow` or `cancel`
:param m: 'android', 'ios'
:param headers:
:return: The status
"""
if headers is None:
headers = {
"X-Requested-With": "XMLHttpRequest",
}
times = int(time.time())
query = {
"op": op,
"tag": op,
"p": device_id,
"a": steam_id,
"k": gen_confirmation_key(times, identity_secret, op),
"t": times,
"m": m,
"cid": cid,
"ck": ck
}
async with ClientSession(headers=headers, cookies=cookies) as session:
async with session.get(BASE_STEAM_URL + AJAX_POST_URL + '?' + urlencode(query)) as resp:
print(await resp.read())
if resp.status == 200:
return (await resp.json()).get('success')
else:
raise ConnectionError(f"Send Confirmation Ajax Error! Error Code: {resp.status}")

详情

物品详情也有一个 api,不过我暂时没有想好怎么用,总之先把它写出来了

ParamDescription
pdevice_id
asteam_id
t时间戳
m设备(Android/IOS)
tag标签,details%id%iddata-confid,在classmobileconf_list_entry<div>标签中给出
ktimehash,由time_stamptag作为参数,由identity_secret作为密钥生成的 Base64 编码的HMAC

TODO

DETAIL_URL = "/mobileconf/details/"

async def fetch_confirmation_details(cookies: Union[Dict, SimpleCookie],
steam_id: str,
identity_secret: str,
device_id: str,
cid: str,
m: str = "android",
headers: Dict = None) -> Dict[str, str]:
"""
Fetch a confirmation's details
:param cookies: Cookies contains login information
:param steam_id: 64bit steamid
:param identity_secret:
:param device_id:
:param cid: data-confid
:param m: 'android', 'ios'
:param headers:
:return: The Response
"""
if headers is None:
headers = {
"X-Requested-With": "com.valvesoftware.android.steam.community",
"Accept-Language": "zh-CN,zh;q=0.9"
}
times = int(time.time())
tag = "details" + cid
query = {
"tag": tag,
"p": device_id,
"a": steam_id,
"k": gen_confirmation_key(times, identity_secret, tag),
"t": times,
"m": m,
}
async with ClientSession(headers=headers, cookies=cookies) as session:
async with session.get(BASE_STEAM_URL + DETAIL_URL + cid + '?' + urlencode(query)) as resp:
if resp.status == 200:
return await resp.json()
else:
raise ConnectionError(f"Fetch Confirmation Details Error! Error Code: {resp.status}")
Loading Comments...